On filling up DVDs:
“One area that I’m really involved in is creating the audio assets – I think we’ll have well over 400 speaking parts, which is insanity. The amount of studio time we’re having to get through and the amount of writing that’s involved, we’re more worried about getting it on the disc. That’s our initial challenge. We’re having to go to dual layer DVD because we’ve already filled up a full DVD.
On unbridled ambition:
“This is the thing about having a very ambitious team. Everyone, every section pushes every other section, nobody wants to be the guy that isn’t pushing as hard as possible. Everyone wants there bit to be the bit that people remember from the game. There’s a lot of internal competition and pressure to do the best that they can do. You know, ‘How can we tie that in together?’ And suddenly you’re like, ‘Oh ****, it needs another 10,000 extra audio samples or another 50 pedestrian models. Oh well, it’s worth it; don’t let the side down…’ There’s a really good energy like that. The danger is currently the storage medium (DVD), and one we thing we’re all praying for in the next round of hardware is that they don’t just go, ‘It’s DVD again’.
We’ve done some clever stuff with compressing it, but we were virtually full on the disc with Vice City – this time we’re overfilling the disc to the max.”