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Thread: LL56s Extrememadden league: starting point for league rules

  1. #16
    No New Threads kiingspadee's Avatar
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    Default Re: LL56s Extrememadden league: starting point for league rules

    This is one set of rules I used years ago for some of my leagues

    Offensive Rules

    - You may ONLY roll out when under Pressure OR on a designed QB roll out play - now if no one is open by all means scramble and get some yards (but not every play is going to be where you have NOONE open - and if so you should start using different routes)

    - Use the Whole playbook, not just MONEY plays

    - Do NOT do that retarded ass dropping back 20 yards crap
    - FB dives may only be run with the FULL BACK, The only exception to this rule are teams that have no FBs, then whoever is left the starting FB can run it. -

    - Goal line formations may ONLY be used inside each 10-yard line (offense and defense) but in SHORT DOWN SITUATIONS (1-2 yards to go or inches ONLY)

    - Jumbo packages can be used

    - You cannot run a play more than TWO times in a row. Therefore, that means if you QB sneak twice and do not make it, you cannot do it a third, time

    - WR CANNOT be put at TE and RB

    Motions

    - ALL players MUST be set at the snap of the ball, unless there is a green auto motion involved. Using motion on a running play is ok as long as not abused

    Audibles

    - It is never acceptable to audible down from a set to get a WR at tight end then throw a route to him - if your WR is placed at tight end, please put him on a block -

    Mix up play calling on offense and defense *CANNOT run the same play more than two times in a row. THIS MEANS IF YOU QB SNEAK 2 TIMES AND DONT MAKE IT, YOU CANT QB SNEAK A THIRD TIME/THIS GOES FOR FB DIVE TOO.


    Defensive Rules

    - Please mix up your defensive play calling

    - You may not run around the tackle with your end if you play the d-line. - YOU MUST TRENCH FIGHT WITH THE TACKLE (Engage)

    - You may play any position on defense but cannot move more than two players. If you move the second player, you must stay on him until ball is snapped.

    - YOU CANT PRESS (BUMP N RUN) ON EVERY PLAY.

    - No team blitzes every down - so do not

    - Goaline can be used on short down situation ONLY on offense and defense. Short down situations meaning 3 yard and inches

    - You cannot drop 10 or 11 back in coverage. Two Linemen must rush the QB.

    - You are not allowed to use a formation other than FG/Punt Block to block a FG or punt, there were certain plays that can block FGs and these plays are not allowed.

    - You can stack the line (9men in the box) but only in short down situations.

    Substitutions

    - Defensive players may NEVER play offense and vice versa. This is CHEESE and will lead to removal from the league –

    - No glitches PERIOD!

    - That includes manually blocking FG up the middle this confuses AI

    4th down rules

    You can go for it on 4th down:

    -Anytime you across the 50 yard line UNLESS up by eight MUST kick FG If not in FG range or too much wind you can go for it

    -Anytime in the 4th quarter unless up by 8

    -Anytime in Overtime

    -Any fourth and goal situation

    -Anytime on 4th and inches IF on or passed opponents 45

    -You can fake punt/Fg one time per game. "Faking" is in punt/FG formation. "Going for it" is in an offensive set. That is the distinction

    Two point Conversions

    - In a tie game in the 4th quarter to go for the win

    - Anytime in the 4th quarter while trailing realistic rules apply

    - Anytime you are ahead in the 4th quarter to make it a three or 7 point lead

    -ROCKET CATCHING IS ILLEGAL

    - Never quit a game (If you quit more than 2times YOUR OUT (QUITTING WILL RESULT IN LOSING ALL RIGHTS TO COMPLAIN) Stay in the game and allow the process to work

    SPORTSMANSHIP

    Do not purposely try to blow your opponent out. Once the game is decided please just run the clock and if they are out of timeouts utilize the kneel play in all playbooks when under 2 minutes

    - DO NOT COUNTER A CHEATER WITH CHEATING



    __________________________________________________ __________________-


    Check them out and use whatever you guys want - some of these do not apply anymore so don't criticize some of them. These were also for earlier NCAA/MADDEN where some things were unstoppable (like blitzing every down)
    Last edited by kiingspadee; October-10th-2011 at 11:50 AM.

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  2. #17

    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by kiingspadee View Post
    This is one set of rules I used years ago for some of my leagues

    Offensive Rules

    - You may ONLY roll out when under Pressure OR on a designed QB roll out play - now if no one is open by all means scramble and get some yards (but not every play is going to be where you have NOONE open - and if so you should start using different routes)

    - Use the Whole playbook, not just MONEY plays

    - Do NOT do that retarded ass dropping back 20 yards crap
    - FB dives may only be run with the FULL BACK, The only exception to this rule are teams that have no FBs, then whoever is left the starting FB can run it. -

    - Goal line formations may ONLY be used inside each 10-yard line (offense and defense) but in SHORT DOWN SITUATIONS (1-2 yards to go or inches ONLY)

    - Jumbo packages can be used

    - You cannot run a play more than TWO times in a row. Therefore, that means if you QB sneak twice and do not make it, you cannot do it a third, time

    - WR CANNOT be put at TE and RB

    Motions

    - ALL players MUST be set at the snap of the ball, unless there is a green auto motion involved. Using motion on a running play is ok as long as not abused

    Audibles

    - It is never acceptable to audible down from a set to get a WR at tight end then throw a route to him - if your WR is placed at tight end, please put him on a block -

    Mix up play calling on offense and defense *CANNOT run the same play more than two times in a row. THIS MEANS IF YOU QB SNEAK 2 TIMES AND DONT MAKE IT, YOU CANT QB SNEAK A THIRD TIME/THIS GOES FOR FB DIVE TOO.


    Defensive Rules

    - Please mix up your defensive play calling

    - You may not run around the tackle with your end if you play the d-line. - YOU MUST TRENCH FIGHT WITH THE TACKLE (Engage)

    - You may play any position on defense but cannot move more than two players. If you move the second player, you must stay on him until ball is snapped.

    - YOU CANT PRESS (BUMP N RUN) ON EVERY PLAY.

    - No team blitzes every down - so do not

    - Goaline can be used on short down situation ONLY on offense and defense. Short down situations meaning 3 yard and inches

    - You cannot drop 10 or 11 back in coverage. Two Linemen must rush the QB.

    - You are not allowed to use a formation other than FG/Punt Block to block a FG or punt, there were certain plays that can block FGs and these plays are not allowed.

    - You can stack the line (9men in the box) but only in short down situations.

    Substitutions

    - Defensive players may NEVER play offense and vice versa. This is CHEESE and will lead to removal from the league –

    - No glitches PERIOD!

    - That includes manually blocking FG up the middle this confuses AI

    4th down rules

    You can go for it on 4th down:

    -Anytime you across the 50 yard line UNLESS up by eight MUST kick FG If not in FG range or too much wind you can go for it

    -Anytime in the 4th quarter unless up by 8

    -Anytime in Overtime

    -Any fourth and goal situation

    -Anytime on 4th and inches IF on or passed opponents 45

    -You can fake punt/Fg one time per game. "Faking" is in punt/FG formation. "Going for it" is in an offensive set. That is the distinction

    Two point Conversions

    - In a tie game in the 4th quarter to go for the win

    - Anytime in the 4th quarter while trailing realistic rules apply

    - Anytime you are ahead in the 4th quarter to make it a three or 7 point lead

    -ROCKET CATCHING IS ILLEGAL

    - Never quit a game (If you quit more than 2times YOUR OUT (QUITTING WILL RESULT IN LOSING ALL RIGHTS TO COMPLAIN) Stay in the game and allow the process to work

    SPORTSMANSHIP

    Do not purposely try to blow your opponent out. Once the game is decided please just run the clock and if they are out of timeouts utilize the kneel play in all playbooks when under 2 minutes

    - DO NOT COUNTER A CHEATER WITH CHEATING



    __________________________________________________ __________________-


    Check them out and use whatever you guys want - some of these do not apply anymore so don't criticize some of them. These were also for earlier NCAA/MADDEN where some things were unstoppable (like blitzing every down)
    Im a fan of these and similar to drew's as well.I'm good to go with kiing's if no objections

  3. #18
    No New Threads kiingspadee's Avatar
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by Lavarleap56 View Post
    Im a fan of these and similar to drew's as well.I'm good to go with kiing's if no objections

    If we do I need to do minor tweaks to the rules a bit to better reflect this version of Madden

    ---------- Post added October-10th-2011 at 01:50 PM ----------

    Updated:

    OFFENSIVE RULES:

    - You may ONLY roll out when under pressure (things like you see the line collapsing and you need to make room) OR on a designed QB roll out play - now if no one is open by all means scramble and get some yards (but not every play is going to be where you have NOONE open - and if so you should start using different routes)

    - Use the whole playbook, not just MONEY plays (means plays that always are clutch and will work every time)

    - Do NOT drop back for 15+ yards (even 10 yards all the time is unnecessary)

    - FB dives may only be run with the FULL BACK

    - Goal line formations may ONLY be used inside each 10-yard line (offense and defense) OR in SHORT DOWN SITUATIONS (1-3 yards to go or inches ONLY)

    - Jumbo packages can be used

    - You cannot run a play more than TWO times in a row. Therefore, that means if you QB sneak twice and do not make it, you cannot do it a third, time

    - WR CANNOT be put at TE and RB

    MOTIONS:

    - ALL players MUST be set at the snap of the ball, unless there is a green auto motion involved. Using motion on a running play is ok as long as not abused

    AUDIBLES:

    - It is never acceptable to audible down from a set to get a WR at tight end then throw a route to him - if your WR is placed at tight end, please put him on a block.

    Mix up play calling on offense and defense (do not continue to audible to the same plays)

    DEFENSIVE RULES:

    - Please mix up your defensive play calling

    - You may play any position on defense but cannot move more than two players. If you move the second player, you must stay on him until ball is snapped. This does not include plays where you are shifting.

    - Do not bump n run every down

    - Goaline can be used on short down situation ONLY on offense and defense. Short down situations meaning 3 yard and inches

    - You cannot drop 10 or 11 back in coverage. Two Linemen must rush the QB.

    - You are not allowed to use a formation other than FG/Punt formations to block a FG or punt/

    - Do not consistently stack the box (meaning 9 at the LOS)

    SUBSTITUTIONS:

    - Defensive players may NEVER play offense and vice versa. This is CHEESE

    FOURTH DOWN RULES:

    You can go for it on 4th down:

    -Anytime you across the 50 yard line UNLESS up by eight. MUST kick FG, if not in FG range or too much wind you can go for it (but do not always make excuses to go for it)

    -Anytime in the 4th quarter unless up by 8

    -Anytime in Overtime

    -Any fourth and goal situation (but do not always abuse this rule even in real life teams will line up for a FG)

    -Anytime on 4th and inches IF on or passed opponents 45

    -You can fake punt/Fg one time per game. "Faking" is in punt/FG formation. "Going for it" is in an offensive set. That is the distinction

    TWO POINT CONVERSIONS:

    - In a tie game in the 4th quarter to go for the win

    - Anytime in the 4th quarter while trailing realistic rules apply

    - Anytime you are ahead in the 4th quarter to make it a three or 7 point lead


    SPORTSMANSHIP:

    Do not purposely try to blow your opponent out. Once the game is decided please just run the clock and if they are out of timeouts utilize the kneel play in all playbooks when under 2 minutes

    MISCELLANEOUS:

    - Never quit a game (QUITTING WILL RESULT IN LOSING ALL RIGHTS TO COMPLAIN) Stay in the game and allow the process to work

    - DO NOT COUNTER A CHEATER WITH CHEATING

    - No glitches period (I keep up to date with most glitches through operationsports and other means so if I hear complaints I will understand if it is an exploit


    Basically a general rule of thumb is - play the game like you see a normal football game being played.

    Thanks Soup For The Sig! WE GOT HIM!!!!!

  4. #19
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Im getting freakin pumped for this one. Looks like you guys have it under control this time. Plus last time was no fun for me cause i got stuck with some crappy simmed team.

  5. #20
    No New Threads kiingspadee's Avatar
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by s2thalayer View Post
    Im getting freakin pumped for this one. Looks like you guys have it under control this time. Plus last time was no fun for me cause i got stuck with some crappy simmed team.
    The #1 rule for running a franchise....be committed! That is where General's started to fail......that and when he called me out that was a huge downfall there

    Thanks Soup For The Sig! WE GOT HIM!!!!!

  6. #21
    The Role Player
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    Default Re: LL56s Extrememadden league: starting point for league rules

    One other "rule" or protocol you guys might want to use, is a "scheduling deadline" (SD). for example, if you advance on Sunday evening and Thursday afternoon for example, you would have about 36-48 hours after each advance to establish contact with the other owner. It only takes 10 seconds to send a txt, an ES PM, a post in a thread, an email, an xbox live msg, etc....

    If an owners doesn't reply, you let the commish know by the SD and the commish has the option to either attempt to establish contact himself, or just boot him.

    If neither owner lets the commish know by the SD, the commish can just sim the game and not hold up the lg for everyone else.

    We have found this really makes people accountable for their own games, and like I said it takes so little time and there are so many ways to contact people.

    This is especially useful when you are starting a lg with so many people like you guys have and not everyone knows each other yet. It seems as a rule you always lose about 10-15% of your lg in about 5 games or so.

    Being a commish of a large lg can be time consuming so this makes it way easier on LL56 so he doesn't have to try to track down people at the last minute or risk holding up the lg for everyone.

  7. #22
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by Drew_Fl View Post
    One other "rule" or protocol you guys might want to use, is a "scheduling deadline" (SD). for example, if you advance on Sunday evening and Thursday afternoon for example, you would have about 36-48 hours after each advance to establish contact with the other owner. It only takes 10 seconds to send a txt, an ES PM, a post in a thread, an email, an xbox live msg, etc....

    If an owners doesn't reply, you let the commish know by the SD and the commish has the option to either attempt to establish contact himself, or just boot him.

    If neither owner lets the commish know by the SD, the commish can just sim the game and not hold up the lg for everyone else.

    We have found this really makes people accountable for their own games, and like I said it takes so little time and there are so many ways to contact people.

    This is especially useful when you are starting a lg with so many people like you guys have and not everyone knows each other yet. It seems as a rule you always lose about 10-15% of your lg in about 5 games or so.

    Being a commish of a large lg can be time consuming so this makes it way easier on LL56 so he doesn't have to try to track down people at the last minute or risk holding up the lg for everyone.
    Yep - I always suggest having a set time to advance. For mine it is every 72 hours at 11:59 PM EST unless games are finished. This way everyone is not confused when the next advance time is. I suggest we use the edit titles on a thread solely for advances/scheduling.

    ---------- Post added October-10th-2011 at 03:18 PM ----------

    I also suggest that whoever we have join at the start be it. If someone leaves just stick with the CPU for the remainder of the season. end of the season then you fill the spots. Stops us from having to keep explaining everything to someone midseason

    Thanks Soup For The Sig! WE GOT HIM!!!!!

  8. #23

    Default Re: LL56s Extrememadden league: starting point for league rules

    I looked at everyone's schedule and it looks like Tuesday and Sunday advance would work well. Likley planning on each week having a edited thread where people can discuss scheduling. I will be putting up a official rule thread later this evening that also deals with everything. I have to basically manage 32 people so if you can't communicate with the members of me rest assured ill be looking for a new owner.

  9. #24
    No New Threads kiingspadee's Avatar
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by Lavarleap56 View Post
    I looked at everyone's schedule and it looks like Tuesday and Sunday advance would work well. Likley planning on each week having a edited thread where people can discuss scheduling. I will be putting up a official rule thread later this evening that also deals with everything. I have to basically manage 32 people so if you can't communicate with the members of me rest assured ill be looking for a new owner.
    If we lose someone you need to let me know ASAP so I can remove them from LM

    Thanks Soup For The Sig! WE GOT HIM!!!!!

  10. #25

    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by kiingspadee View Post
    If we lose someone you need to let me know ASAP so I can remove them from LM
    Don't plan on loosing people so hopefully everything goes smooth. Owners that are committed and stay within the rules will have 0 issues.

  11. #26
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Any possible way we can kindve have a let loose full day as far as roster changes? A free agency signing period similar to what we had after the lockout if you will....a chance to redesign our rosters to our liking?

  12. #27
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by s2thalayer View Post
    Any possible way we can kindve have a let loose full day as far as roster changes? A free agency signing period similar to what we had after the lockout if you will....a chance to redesign our rosters to our liking?
    I am not a fan. You do choose the team and you should take their moves into consideration. I think if you want to cut people there should be a risk

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  13. #28
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by Lavarleap56 View Post
    I looked at everyone's schedule and it looks like Tuesday and Sunday advance would work well. Likley planning on each week having a edited thread where people can discuss scheduling. I will be putting up a official rule thread later this evening that also deals with everything. I have to basically manage 32 people so if you can't communicate with the members of me rest assured ill be looking for a new owner.
    Tuesday/Sunday? So a 48 hour and a 120 hour window? Or am I reading that wrong......

  14. #29
    No New Threads kiingspadee's Avatar
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    Default Re: LL56s Extrememadden league: starting point for league rules

    Quote Originally Posted by Heidenreich View Post
    Tuesday/Sunday? So a 48 hour and a 120 hour window? Or am I reading that wrong......
    Hmmm that is odd - do Wed/Sunday - that seems more fair

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