I have admin controls now on LM thanks to Lavar. I see we went with actual salaries and not the point based system - which I am a fan of just slightly unfamiliar with it.
Since we are trying to make this realistic guess what - CAP HITS will go through as they should in real life or would in Madden. Because we are going with the millions contracts and not the single simple contracts I will not adjust contracts to reduce cap hits. The reason? After doing some research and talking to some people more knowledgeable about the website and it's features it makes things more realistic.
So you do not need to tell me who you are releasing. Just need to make sure you keep an eye on the cap hits and so on.
Obviously this will be a test run for the first two seasons. If I feel that it puts too much weight into the cap I will go back to the way I do things in my other leagues.
Sorry for the last few days of things being out of whack just was sick and all should be good now