"It's like catching a stack of pancakes."
Sweep the leg.
Redskins loss = I'm about to go ham on some mother****ers in COD. Buncha Russel Wilsons.
Don't know if any of ya'll have seen this...freakin unreal...
guys, this video is EPIC!
So true too
^ Oh my god that was good.
And Whiteboy7thst's game was great. He barely even gets hit. I ran with the Reaper and AC-130 in MW3, but I feel so compelled to use the UAV in this game. Still a ton of people not using Ghost. I've NEVER been a C4 guy, but that **** is insanely strong. It was just a little less powerful than the predator missile in MW3, and it seems to have retained its strength for BO2. Because of that gameplay video, I'm going in to a private match by myself to practice tossing C4 and quickly detonating it. Never know 'til you try.
That gameplay demonstrates why Scavenger is such an amazing perk.
Last edited by d0ublestr0ker0ll; January-8th-2013 at 12:37 PM.
yeah, scav was so key to his ownage. Whiteboy7th is one badass mother ****er. all his videos amaze me.
Tactical Insertion (didn't even need that)
I've totally abandoned secondaries in this game and it's probably gotten me in to a lot more trouble than I realize. He was going ham with those akimbo 3 shot burst pistols.
What are everyone's most favorite/hated maps? Here are mine:
Backout every single time before game starts:
Aftermath is my least-favorite map.
If you're backing out before every single game of Carrier, you be'z backin' out a lot cuz! Feel like I play that map every three games or so.
I don't like Cargo as much as I used to. The way you have to negotiate it reminds of Bloc from COD4. Have to travel along the outside, because the middle is so large without much cover. Death zone.
Favorite maps right now are Plaza, Standoff and Slums. Altogether I think Black Ops 1 had better AND worse maps. I'm not hating anything as much as I hated Kowloon and Crisis. Cracked was a little better than Aftermath.
Last edited by d0ublestr0ker0ll; January-9th-2013 at 05:15 AM.
funny thing somebody was talking about in the lobby last night. Couple dudes were talking about how to keep things fresh. they were like, not just with adding new maps, but what if you just updated the entire playlist to move the objectives to entirely different places on the map? For instance, what if the "B" domination flag on Standoff moved from the middle of that street to the room on the ground floor of the building where demo site is?
Or on Hijacked, what if the B domination was moved from that little center area to the room in the lower level of the boat? The entire map would flow/play completely different.
And the headquarters on each map are only like 6 different areas. What if they switched it up and created 6 NEW headquarters capture areas forr each map? moved demolition sites to different parts of the map? Pretty much every objective based game mode could have the objectives moved to different parts of the map, and it would make the maps play completely different.
Because as it is now, there are parts of each map that hardly ever see any action at all. It could make old maps feel new.
Last edited by youngchew; January-9th-2013 at 03:29 PM.
It seems to me that maps are essentially made with Domination in mind, and it's pretty painstaking work to ensure that each side is balanced in terms of the time it takes to get to flags, etc. It would seem to me that in your Standoff example at least the team spawning at C dom would have a fairly sizable advantage, and the way the map is made you can't realistically move the spawns around too much.
Something I'd like to see would be destructible environments, as it's really the one thing in the BF series that I find enjoyable.
Don't Taze: Did you fix your PC problem? My video card has been out of commission and I haven't played in a month since I'm too busy to get it fixed. Hopefully will get on that soon...
Just went 21-0 on Hijacked Team Deathmatch. First time I've gone double digit kills zero deaths in any call of duty game ever. Feels pretty good.
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